NIGHT HAG
{{Monster Table
| creature=
| style=
| size=Medium | type= Outsider (Evil, Extraplanar)
| hd= 8d8+32 | hp=68
| init= +1
| speed= 20 ft. (4 squares)
| ac= 22 (+1 Dex, +11 natural) | touch= 11 | flat= 21
| bab= +8 | grapple=+12
| at= Bite +12 melee (2d6+6 plus disease)
| full_at= Bite +12 melee (2d6+6 plus disease)
| space= 5 ft. | reach=5 ft.
| sa= Spell-like abilities, dream haunting
| sq= Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, Resistance and Spell Immunity (Special Ability)#Spell Resistance (Ex)|spell resistance] 25
| fort= +12* | ref= +9* | will= +10*
| | str=19| dex=12| con=18| int=11| wis=15 | cha=12
| skills= Bluff +12, Concentration +15, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +14, Listen +15, Ride +12, Sense Motive +13, Spellcraft +11, Spot +15
| feats= Alertness, Combat Casting, Mounted Combat
| env= A evil-aligned plane
| org= Solitary, mounted (1, on nightmare), or covey (3, on nightmares)
| cr= 9
| treas= Standard
| align= Always neutral evil
| adv= 9–16 HD (Medium)
| la= —
}}
A night hag is about the same height and weight as a female human.
Night hags speak Abyssal, Celestial, Common, and Infernal.
COMBAT
Night hags attack good creatures on sight if the odds of success seem favorable.
These creatures rip through armor and flesh with their deadly teeth. They love to use sleep and then strangle those who are overcome by it.
A night hag’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Disease (Ex): Demon fever—bite, Fortitude DC 18, incubation period 1 day, damage 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 18 Fortutude save or take 1 point of Consitution drain. The save DC is Consitution based. Spell-Like Abilities: At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile,HEARTSTONE
All night hags carry a periapt known as a heartstone, which instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block). A night hag that loses this charm can no longer use etherealness until it can manufacture another (which takes one month). Creatures other than the hag can benefit from the heartstone’s powers, but the periapt shatters after ten uses (any disease cured or saving throw affected counts as a use) and it does not bestow etherealness to a bearer that is not a night hag. If sold, an intact heartstone brings 1,800 gp.
SEE WIKIPEDIA ENTRY: Hag- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR9 Category:Evil-Aligned Plane Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Evil Subtype Category:Fiend Category:Extraplanar Subtype Category:Medium Size Category:Outsider Type Category:Hag Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}